Random glyphs displaying in wrong font

Hi Folks,

I’m having a problem with Lottie that’s driving me crazy and I really hope somebody on here can help.

I’m trying to export a text animation, more specific a counter that’s randomly spinning numbers for an iOS and Android app using Bodymovin and Lottie.

Anyways when I export any of the animations I end up with a Lottie animation where there’s always one specific digit which is being displayed in some sort of fallback font. The funny thing is that this specific number is always a different one, sometimes it’s the 3, sometimes 6 sometimes 7…

Really hoping for support here, thanks very much in advance :slight_smile:


Best Wishes, Dominik