Mask is not working when renderer is set to canvas

Hi guys!

I’m trying to run lottie in canvas mode because IOS devices are showing animation with very low fps. But when I use canvas renderer rather than svg, mask is not working on shapes :confused:

Example static file:

I’m using Glaxnimate software, and even its Web Preview feature shows the same result.

Can anyone tell me this is html canvas limitation itself or lottie thing?

How did you setup the masks? Is it the traditional layer mat or the set-mat feature?

anyway, canvas mode causes a lot of artifacts. can you tell why SVG mode is very slow on IOS devices?

The issue might be related to HTML canvas limitations. Ensure compatibility with Lottie for canvas rendering. Consult Lottie’s documentation or support for insights and potential solutions.