# Random glyphs displaying in wrong font

**URL:** <https://forum.lottiefiles.com/t/random-glyphs-displaying-in-wrong-font/674>\
**Category:** Lottie Animation Design\
**Created:** [March 8, 2021, 9:31am UTC](https://forum.lottiefiles.com/t/random-glyphs-displaying-in-wrong-font/674 "2021-03-08T09:31:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![orders.dominik](https://yyz2.discourse-cdn.com/flex030/user_avatar/forum.lottiefiles.com/orders.dominik/32/507_2.png) [@orders.dominik](https://forum.lottiefiles.com/u/orders.dominik)\
**Post date:** [March 8, 2021, 9:31am UTC](https://forum.lottiefiles.com/t/random-glyphs-displaying-in-wrong-font/674/1 "2021-03-08T09:31:13Z")

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Hi Folks,

I’m having a problem with Lottie that’s driving me crazy and I really hope somebody on here can help.

I’m trying to export a text animation, more specific a counter that’s randomly spinning numbers for an iOS and Android app using Bodymovin and Lottie.

Anyways when I export any of the animations I end up with a Lottie animation where there’s always one specific digit which is being displayed in some sort of fallback font. The funny thing is that this specific number is always a different one, sometimes it’s the 3, sometimes 6 sometimes 7…

Really hoping for support here, thanks very much in advance 🙂

![animation_500_km0dvd04](https://canada1.discourse-cdn.com/flex030/uploads/lottiefiles/original/1X/843dc79ba626706ca8166f8b831222741b1df6a8.gif)

Best Wishes, Dominik
